[ ABOUT ME ]
Unity Game Developer with professional experience building gameplay systems, multiplayer features, and client-facing interactive simulations. Experienced with Unity, C#, networking, AI-driven gameplay, and backend-integrated systems across mobile and PC.
Strong focus on modular architecture, rapid prototyping, and delivering polished experiences from design requirements. Bachelor of Computer & Information Sciences from Ain Shams University (Scientific Computing, GPA 3.31), plus the ITI Game Programming 9-Month Program.
Recent work spans commercial mobile gameplay at Deux Entertainment, multiplayer systems with Photon and Unity Netcode, LLM-driven training simulations, and shipping jam games across WebGL, Android, and Windows.
Side quest unlocked: this button summons your pixel guide.
[ POWER-UPS ]
GAME DEVELOPMENT
MULTIPLAYER
AI FOR GAMES
LANGUAGES & BACKEND
TOOLS & SOFT SKILLS
[ GAME LIBRARY ]
[ MAIN QUEST ]
Unity Game Developer ā Deux Entertainment
Developing and maintaining core gameplay for a commercial 2D mobile game. Implementing 15+ systems (combat, enemy AI with state machines/NavMesh/behavior trees, progression) and extending Corgi Engine for mobile performance while translating GDD into production systems.
Unity Game Developer (Contract) ā 2024 Studios
Built a real-time multiplayer car drifting game with Unity Netcode for GameObjects (NGO), Vivox voice chat, and UGS Authentication for player identity and online sessions.
Unity Game Developer (Graduation Project) ā Fikr for Skill Development
Built a 3D Unity sales-call training simulation with an LLM-driven virtual buyer, AI NPC conversations, meeting-stage progression, learner feedback, and skill tracking across communication and negotiation.
Unity Game Logic Developer (Contract) ā Almost Human
Developed core gameplay for a real-time multiplayer party game (4ā8 players) with Photon PUN networking, FastAPI/AWS room services, AdMob monetization, and event-based sync to reduce desync.
Unity Game Developer (Contract) ā Harmony Plus
Developed a multiplayer hide-and-seek prototype with prop transformation, Photon networking, object pooling, network event batching, and Azure computer-vision integration in a 3-person team.
[ HIGH SCORES ]
NASA Space Apps - People's Choice Award
HackathonWon by leading the team to build a website that showcases historical climate events using a 3D map and predicts upcoming events.
IEEE Smart Innovation Technologies - Top 10
CompetitionSecured a place as one of the best 10 teams from over 250 teams globally by building a desktop application for brain reconstruction using MRI segments.
MTC SATC - 2nd Place & Best Space Mission Award
CompetitionLed a team of 15 members to build a project integrating AI, space mission analysis, and embedded systems.
Real Life Competition - Top 10
HackathonSelected as one of the best 10 teams by building a smart trash can system with built-in recycling capabilities.
[ MULTIPLAYER ]
LET'S CONNECT
I'm always interested in discussing new opportunities, collaborations, or just chatting about game development and AI. Feel free to reach out!
foulyeslam@gmail.com
PHONE
(+20) 1128236874
LOCATION
Cairo, Egypt
Hey š Iām Virtual Eslam ā a tiny pixelated clone of the real developer. Slightly shorter, equally opinionated, and 37% more efficient. Ask me about games, Unity, AI, projects, hiring, life goals, or mysterious bugs.
Need the real human? Email foulyeslam@gmail.com

